Regional Profiles

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Illustration: Mary Toth

“The beast had spent most of his life running through the frigid peaks of the Orallach Mountains and prowling whistling forests blanketed in thick, lambent mist. Here, the russet fur of his hackles lifted, challenging the contrast of imposing stone walls and foreign sounds of strangers in the night.

Her metaphorical hackles rose with them.”

House of Bastiion, The Haidren Legacy (Book 1)

 
 

Explore the World

 
Sepia Map - Central Kingdom.jpg

Orynthia

/OR-in-thee-Uh/

Ancestry: Blended

Orynthia is the central kingdom comprised of four main territories or “Houses”; these Houses are politically tethered to each other through the Ethnicam Accords, subject to the royal line of Thoarne, seated in Bastiion

o   House of Boreal (highland peninsula to the north)

o   House of Pilar (topmost coastal region to the east)

o   House of Darakai (hill and mountain region to the south)

o   House of Bastiion (basin of Thoarne Bay to the west)

 

Houses of Orynthia

House of Bastiion

/BAS-tee-On/

 
Sepia map - Darakai.jpg
 

CULTURE

Ancestry: Unitarian

Language: Unitarian; lingual blend from the outer Houses

Active Trade:

  • Orynthian port towns

  • Bastiion Proper

  • Bastiion provinces

  • House of Darakai

  • House of Pilar

  • House of Boreal (limited)

  • Razôuel

Commerce & Industry:

  • Agricultural source of Orynthia

  • Merchant hub of Orynthia

  • Noble goods

  • Cultural epicenter

GEOGRAPHY

Terrain: Lowlands & plains

  • Valley of Famine

  • Multiple port towns

  • Vibrant farms & vineyards

Major Cities:

  • Bastiion (Crown city of Orynthia); large regional expanse

    • Inner Proper – Palace / Marketown / Drifting Bazaar

    • Outer Proper – Royal fields / land reserved for the crown

  • Port Tadeas

  • Port Niall

  • Port Khmer

  • Rian (town in the plains)

  • Arune (estate cited in the story; Province of Wendylle)

POLITICS

Fealty: Orynthia; alliance to outer Houses through the Accords

Alliance(s): Razôuel

Conflict: Mworra (by association with Razôuel); Trade prohibited

Ruling Structure:

  • Self-ruling territory – residence of the Orynthian crown

  • Peerage of Nobility; legislative body in Bastiion; led by the minister of the Peerage

Political Representation:

  • King of Orynthia (descendant of Thoarne; Unitarian race; House of Bastiion)

  • Haidren seat on the royal Quadren (single advisor from each House); Unitarian haidren offsetting regency partiality as a citizen of Bastiion

  • Peerage membership within the Ethnicam

House of Boreal

/BOHR-ee-ahl/

 
Sepia Map - Boreal.jpg
 

CULTURE

Ancestry: Boreali

Language: Boreali

Active Trade:

  • Orynthian port towns

  • Bastiion Proper

  • Bastiion provinces

Commerce & Industry:

  • Luxsmiths & weaponeers

  • Fishing

  • Gatherers

  • General Craft (weavers / woodcrafters / etc)

GEOGRAPHY

Terrain: Highlands (lower peninsula); Orallach mountains (upper peninsula)

  • Temperate most of year

  • Natural bio-luminescence (lumin)

Major Cities:

  • Roüwen (capital)

  • Ödetha

  • Aksel’s Keep (ancient stone fortress)

  • Ciann

  • Isle of Viridis (Najjani training fortress)

POLITICS

Fealty: Orynthia; allegiance through the Ethnicam Accords

Conflict: Tevaár (direct); trade terminated

Ruling Structure:

  • Independent rule within territory; bound to the Orynthian crown

  • Clan Structure; led by the appointed clann

Political Representation:

  • Haidren seat on the royal Quadren (single advisor from each House)

  • Clann elder membership within the Ethnicam

House of Darakai

/Dare-uh-Kye/

 
Sepia map - Darakai.jpg
 

CULTURE

Ancestry: Darakaian

Language: Andwele

Active Trade:

  • Orynthian port towns

  • Bastiion Proper

  • Bastiion provinces

  • House of Pilar

  • Razôuel

  • Hagarh (infrequent)

Commerce & Industry:

  • Horsemen

  • Warriors; military force of Orynthia; command of the Orynthian armies

GEOGRAPHY

Terrain: Andwele Mountains (lower); Foothills of Halona (upper)

  • Warm & humid

  • Gradual elevation into the Andweles

Major Cities:

  • Faraji (capital fortress)

  • Halona

  • Yowekao

POLITICS

Fealty: Orynthia; allegiance through the Ethnicam Accords

Conflict: Mworra (by association); trade prohibited

Ruling Structure:

  • Independent rule within territory – bound to the Orynthian crown

  • War Council of tribal chieftains; led by chief warlord

Political Representation:

  • Haidren seat on the royal Quadren (single advisor from each House)

  • Chieftain membership within the Ethnicam

House of Pilar

/pee-LARH/

 
Sepia map - Pilar.jpg
 

CULTURE

Ancestry: Pilarese

Language: Pilarese

Active Trade:

  • Orynthian port towns

  • Bastiion Proper

  • Bastiion provinces

  • House of Darakai

  • Razôuel

Commerce & Industry:

  • Mariners

  • Pearl merchants

  • Philosophical epicenter

GEOGRAPHY

Terrain: Coastal flatland

  • Lush & vibrant

  • Temperate weather patterns

Major Cities:

  • Lempeii (naval presence)

  • Gakoshū (city of learning)

  • Vien

POLITICS

Fealty: Orynthia; allegiance through the Ethnicam Accords

Conflict: Mworra (by association); trade prohibited

Ruling Structure:

  • Independent rule within territory – bound to the Orynthian crown

  • Shoto Collective; scholastic body in Pilar; led by the shoto prime

Political Representation:

  • Haidren seat on the royal Quadren (single advisor from each House)

  • Shoto Collective membership within the Ethnicam

Bordering Regions

Razôuel

/Rah-zow-OOL/

 
 

CULTURE

Ancestry: Zôueli

Language: Zôueli

Active Trade:

  • Orynthia

  • Islander tribes

Commerce & Industry:

  • Navalists; largest fleet in the Ileas Ocean

  • Rich crop

  • Most affluent territory in relation to neighboring realms

GEOGRAPHY

Terrain:

  • Lush and bountiful

  • Fresh water from inland offshoots of the Khan River

  • Abundant beaches (burgundy sands)

Major Cities:

  • Jol’Nune (crown city)

POLITICS

Alliances: Orynthia; islander tribes across the Ileas

Conflict: Mworra; trade prohibited

Ruling Structure: Established queendom; ruled by a court of women

Mworra

/muh-WOR-uh/

 
Sepia Map - Mworra.jpg
 

CULTURE

Ancestry: Mworran

Language: Tar’tar

Commerce & Industry:

  • Mines

  • Black market contraband; specifically liquid consumables

  • Pockets of cannibalism

GEOGRAPHY

Terrain: Mountains; barren areas

  • Sulfuric coastline

  • Mineral rich

  • Inability to harvest crop

Major Cities:

  • Calluc; most organized tribe

POLITICS

Alliance: None (known)

Conflict: Razôuel (direct); Orynthia (by association); trade prohibited

Ruling Structure:

  • Factions; unorganized tribes

Wetlands of Hagarh

/HAY-gar/

 
Sepia Map - Wetlands of Hagarh.jpg
 

CULTURE

Ancestry: Gulgon; also known as “Mudmen”

Language: Gulgou

Active Trade:

  • Rian (limited trade)

  • Fortress in Faraji (limited trade; annual)

Commerce & Industry:

  • Craft goods

GEOGRAPHY

Terrain: Severe wetlands

Major Cities:

  • None; migratory tribes within wetlands; edge of the Mirajii

POLITICS

Alliance: None (known)

Conflict: Darakai (periodic); Orynthia (periodic); disagreement over possession of the Mirajii Forest

Ruling Structure:

  • Reclusive people; little known

Tevaár

/Teh-VAHR/

 
Sepia Map - Tevaar.jpg
 

CULTURE

Ancestry: Tavish

Language: Nüoric

Commerce & Industry:

  • Fishermen; hardships in crop harvest

  • Warriors; failed attacks at Ödetha

  • Weavers

GEOGRAPHY

Terrain: harsh valley within the Nüoric Ridge

  • Poor soil

  • Harsh winters

  • Possession of islands within the Baemun Channel

Major Cities:

  • Sovllim

POLITICS

Alliance: None (known)

Conflict: Boreal; Orynthia (by association); trade terminated

Ruling Structure:

  • Established kingdom

  • Small population; low survival rates; midwinter sickness

The Wastes

 
Sepia Map - The Wastes.jpg
 
 

GEOGRAPHY

Terrain: Barren desert & dunes

Commerce & Industry: None

 

POLITICS

Alliance: None

Conflict: None

Ruling Structure:

  • No known inhabitants

  • Abandonment enlisted as an alternative death sentence

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